Assistant Professor · UGM Indonesia

Ahmad Nasikun

Geometry Processing & Computer Graphics Researcher

I am a faculty member at the Department of Electrical and Information Engineering, Faculty of Engineering, Universitas Gadjah Mada. My research sits at the intersection of geometry data processing, mixed reality, and deep learning for 3D point clouds — with publications in ACM Transactions on Graphics, ACM SIGGRAPH, and Eurographics.

Geometry Processing Virtual Reality Deep Learning Computer Graphics Spectral Methods
Dr. Ahmad Nasikun

Dr. Ir. Ahmad Nasikun, S.T., M.Sc., IPM.

DTETI FT · Universitas Gadjah Mada

20+
Publications
150+
Citations
6+
Projects
About

Bridging Geometry, Reality & Intelligence

I am an Assistant Professor at the Department of Electrical and Information Engineering (DTETI), Faculty of Engineering, Universitas Gadjah Mada (UGM), Indonesia. My research is mainly in the area of geometry data processing and mixed reality (virtual reality and augmented reality).

My works are published in top-tier journals in computer graphics, such as ACM Transactions on Graphics and Eurographics' Computer Graphics Forum; and presented at top-level conferences including ACM SIGGRAPH, Eurographics, and Eurographics' Symposium on Geometry Processing (SGP).

My broader research vision is to develop computational tools that elegantly encode geometric structure, from spectral analysis of curved surfaces to immersive virtual environments, and to apply these tools in education, engineering, and cultural heritage preservation.

Get in Touch Google Scholar ↗

Academic Background

PhD

Delft University of Technology (TU Delft)

Computer Graphics & Visualization Group
Supervisors: Prof. Elmar Eisemann & Assist. Prof. Klaus Hildebrandt
Spectral Analysis for Geometry Processing

2017 – 2022 · The Netherlands
MSc

Seoul National University (SNU)

Computer Science & Engineering
Supervisor: Prof. Myung-Soo Kim
3D Printing for Deformable Objects

2013 – 2015 · South Korea · KGSP Scholar
S.T.

Universitas Gadjah Mada

Department of Electrical Engineering
Simulation of Autonomous UAVs

2007 – 2012 · Yogyakarta, Indonesia

Research interests: Geometry Processing · Virtual Reality (Mixed Reality) · Deep Learning for Point Clouds · Numerical Methods for Engineering · Serious Games

Research

Research Areas

My research spans several cutting-edge areas of computational engineering and applied computer science, with a focus on developing innovative solutions for complex engineering problems. Select a heading below to open a dedicated page with a longer overview and publication list for that theme.

🔺

Geometry Processing

Developing algorithms for the analysis, manipulation, and optimisation of geometric data , including mesh generation, shape analysis, surface approximation, and spectral methods on manifolds. My toolset includes eigenfunctions of the Laplace-Beltrami operator and subspace methods.

  • Subspace methods for geometry processing
  • Eigenfunctions of Laplace-Beltrami operators
  • Fast spectral approximation (FastSpectrum)
  • Locally supported tangential vector fields
  • Multigrid solvers for curved surfaces
🥽

Virtual & Augmented Reality

Exploring the immersive potential of VR and AR in engineering, education, and cultural heritage. Projects range from architectural visualisation and digital twins to Korean-language learning applications and interactive simulation environments.

  • VR for product design and virtual display
  • VR for Korean language & Hangeul education
  • VR for cultural heritage preservation
  • AR for language education
  • Virtual tours with immersive technology
🧠

Deep Learning for Point Clouds

Developing novel deep learning algorithms for interpreting and processing 3D point cloud data. Key focus includes anisotropic geometric operators (DeltaConv) applicable in autonomous vehicles, object recognition, and real-time 3D scene understanding.

  • Anisotropic operators for geometric deep learning
  • CNN architectures for point cloud data
  • 3D mapping and object recognition
📐

Numerical Tools for Engineering

Computational methods for solving complex differential equations, optimisation problems, and engineering simulations. My work improves precision and efficiency in both academic research and industrial applications.

  • Linear solvers for geometry processing
  • Geometric multigrid solvers on surfaces
  • Hierarchical subspace iteration methods
🎮

Serious Games

Designing educational and training games for critical environments. Combining game mechanics with pedagogical goals to enhance engagement, retention, and skill transfer in formal and informal education settings.

  • Gamified learning environments
  • Cultural awareness through games
  • Simulation-based training systems
🌐

Open-Source & Code

I actively release research code alongside publications to support reproducibility and community development. Key repositories include FastSpectrum and LocalFields on GitHub.

  • FastSpectrum – fast Laplace-Beltrami approximation
  • LocalFields – tangential vector fields on surfaces
  • DeltaConv – geometric deep learning on point clouds
Publications

Publications

Works from my Google Scholar profile (newest first). Nasikun is highlighted in authorship lists.

2026

Motion Controllers vs. Hand Tracking: A Comparative Study on Usability and Performance in VR-Based Korean Vocabulary Learning

Mulya, A. I. F., Nasikun, A., Permanasari, A. E., & Dessiar, A. R.

International Seminar on Intelligent Business and Edge-Computing (proceedings), 2026

2025

Augmented Reality-based Serious Game for Speech Delay Therapy

Ramadhan, A., Ferdiana, R., & Nasikun, A.

17th International Conference on Information Technology and Electrical Engineering (ICITEE), 2025

2025

HangeulVR: an immersive and interactive Korean alphabet learning on virtual reality

Nasikun, A., Mahendra, M. F., & Dessiar, A. R.

Indonesian Journal of Electrical Engineering and Computer Science (IJEECS), 39(1), pp. 545–553, 2025

2025

Memoria: A Serious Game for Enhancing Short-Term Memory in Residual Schizophrenia

Maghribi, T. R. N., Ariananda, D. D., & Nasikun, A.

Engineering Headway, 27, pp. 356–363, 2025

2025

An Enhancement Technique for Fundus Images to Improve Accuracy in Computer Vision for Early Glaucoma Detection

FurqoistMadjid, A. M., Fitri, Z. E., Nasikun, A., & Nugroho, H. A.

2nd Beyond Technology Summit on Informatics International Conference (BTSIIC), 2025

2024

Impact of Gender and Information Layout on User Experience and Gaze Patterns in a Fitness and Diet App Interface

Fathiya, A. H., Nasikun, A., & Wibirama, S.

5th International Conference on Biomedical Engineering (IBIOMED), pp. 175–180, 2024

2024

Inovasi Pembelajaran Aksara Jawa dengan Permainan Edukatif Digital Berbasis Augmented Reality pada Peserta Didik SMP Negeri 1 Nglipar

Qariru, D. E., Suryaprabandaru, M. F. I., Pratama, F. R., Fadila, S. E., Ningrum, V. T., et al.

Ideguru: Jurnal Karya Ilmiah Guru, 9(3), pp. 1746–1752, 2024

2024

Analysis of Marker Factors Effect on the Detection Process of Image-based Tracking in Web Augmented Reality

Febrihartanti, V. W., Hantono, B. S., & Nasikun, A.

16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024

2024

Virtual Reality-based Educational Game for Basic Korean Pronunciation Assessment

Mahendra, M. F., Nasikun, A., Hidayah, I., & Dessiar, A. R.

16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024

2024

Design and Implementation of a Dashboard System for Monitoring Key Performance Indicators in Digitalized Higher Education Institutions: A Case Study

Mustamir, I., Nasikun, A., & Wibirama, S.

16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024

2024

Immersive Virtual Reality-based Serious Game for Fire Drill Education

Siregar, R., Nasikun, A., & Ferdiana, R.

16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024

2023

A Fast Geometric Multigrid Method for Curved Surfaces

Wiersma, R., Nasikun, A., Eisemann, E., & Hildebrandt, K.

ACM SIGGRAPH 2023 Conference Proceedings, pp. 1–11 · ACM

2022

DeltaConv: Anisotropic Operators for Geometric Deep Learning on Point Clouds

Wiersma, R., Nasikun, A., Eisemann, E., & Hildebrandt, K.

ACM Transactions on Graphics (TOG), 41(4), pp. 1–10 · ACM

2022

The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems

Nasikun, A., & Hildebrandt, K.

ACM Transactions on Graphics (TOG), 41(2), pp. 1–14 · ACM

2022

DeltaConv: Anisotropic Geometric Deep Learning with Exterior Calculus

Wiersma, R., NASIKUN, A., Eisemann, E., & Hildebrandt, K.

Additional Scholar listing (related to DeltaConv / TOG 2022), 2022

2021

DeltaConv: Anisotropic Point Cloud Learning with Exterior Calculus

Wiersma, R., Nasikun, A., Eisemann, E., & Hildebrandt, K.

arXiv preprint arXiv:2111.08799, 2021

2020

Locally Supported Tangential Vector, n-Vector, and Tensor Fields

Nasikun, A., Brandt, C., & Hildebrandt, K.

Computer Graphics Forum, 39(2), pp. 203–217 · Eurographics 2020

2018

Fast Approximation of Laplace–Beltrami Eigenproblems

Nasikun, A., Brandt, C., & Hildebrandt, K.

Computer Graphics Forum, 37(5), pp. 121–134 · SGP 2018 · Eurographics

2018

Analisis Pengaruh Kompresi Citra Fundus terhadap Kinerja Sistem Automated Microaneurysm Detections

Persada, A. G., Nasikun, A., Ardiyanto, I., & Nugroho, H. A.

Jurnal Nasional Teknik Elektro dan Teknologi Informasi (JNTETI), 7(1), pp. 72–78, 2018

2017

Virtual Reality-based Platformer Games Development for Elevating Architectural Heritage Awareness

Nasikun, A., Wijonarko, B. Y., Rahman, R. B. A., Persada, A. G., & Wibirama, S.

International Journal of Information Technology and Electrical Engineering (IJITEE), 2017

2011

Digitory, A Smart Way of Learning Islamic History in Digital Era

Marenda, D. A., Nasikun, A., & Wibowo, C. P.

WCOMLIS, 2011

Teaching

Teaching

Courses taught at the Department of Electrical and Information Engineering, Universitas Gadjah Mada. My teaching bridges theory and practice, aiming to equip students with strong foundations and real-world computational skills.

DTETI · Core

Computer Graphics

Foundations of 3D rendering pipelines, polygon mesh processing, lighting models, transformations, and rasterisation. Students implement graphics algorithms from scratch using OpenGL and WebGL.

C++/OpenGL WebGL
DTETI · Advanced

Geometry Processing

Graduate-level course covering spectral geometry, differential geometry on discrete surfaces, mesh parameterisation, remeshing, and shape analysis. Heavy emphasis on mathematical rigour.

libigl Eigen
DTETI · Core

Fundamental Programming

Introductory programming course covering problem-solving principles, data structures, algorithms, and software design. First programming experience for engineering students.

Python C++
DTETI · Core

Object-Oriented Programming

Design patterns, encapsulation, inheritance, polymorphism and UML modelling. Students build multi-module software systems applying OOP principles throughout.

Java UML
DTETI · Core

Operating System

Process management, memory management, file systems, and concurrency. Labs cover Linux system programming, shell scripting, and OS-level debugging.

Linux C
DTETI · Writing

Academic Writing

Scientific communication, literature review, structured argumentation, and paper writing for engineering and computer science contexts. Guidance on publishing in international venues.

LaTeX IEEE Style

💡 Interested in research collaboration or graduate supervision? Reach out via email — I welcome motivated students in geometry processing, VR, and deep learning.

Projects

Research Projects & Grants

Funded research projects spanning virtual reality applications, geometry processing tools, and interdisciplinary collaborations.

🏛️

Revisiting Ways of Work: Merumuskan Cara Kerja Masa Depan di Organisasi Sektor Publik

2023

Research on formulating future ways of working in public sector organisations, exploring how immersive technology and digital tools can reshape collaboration and productivity.

📋 RisPro Invitasi · LPDP
🖼️

Purwarupa Pameran Virtual dengan Teknologi Imersif VR & AR

2023

Prototype development for a virtual exhibition platform using immersive VR and AR technology — enabling accessible cultural and artistic experiences.

📋 Hibah Fakultas Teknik UGM
🇰🇷

Navigasi dan Interaksi pada VR dalam Pembelajaran Abjad Hangeul

2023

Study of navigation and interaction patterns in VR environments tailored for learning the Korean Hangeul alphabet, exploring optimal UX design for language education.

📋 Hibah Doktor Muda · Direktorat Penelitian UGM
🗣️

Aplikasi Pembelajaran Pelafalan Bahasa Korea dengan Teknologi VR

2023

Development of an immersive VR application for Korean pronunciation learning, with interactive phonetic exercises and real-time feedback mechanisms.

📋 Hibah Doktor Muda · Direktorat Penelitian UGM
🏯

VR untuk Pengenalan dan Pelestarian Warisan Budaya Nasional

2023

Development of a VR-based application for introducing and preserving Indonesian national cultural heritage — enabling virtual access to historical sites and artefacts.

📋 Hibah Departemen · DTETI UGM
🔒

SecSurf – Software Penapis Konten Negatif Berbasis Web

2017

Web-based negative content filtering software developed for and in collaboration with Indonesia's Ministry of Communication and Information Technology.

📋 Kominfo (Kementerian Komunikasi dan Informatika)
Contact

Get in Touch

Let's Collaborate

I am open to research collaborations, student supervision, invited talks, and academic partnerships in geometry processing, virtual reality, and deep learning. Prospective graduate students are welcome to reach out.

Office

DTETI FT UGM, Bulaksumur, Yogyakarta 55281, Indonesia

Google Scholar

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Affiliations

Universitas Gadjah Mada (UGM)

Dept. of Electrical and Information Engineering (DTETI)
Faculty of Engineering · Yogyakarta, Indonesia

Former: TU Delft

Computer Graphics & Visualization Group
Dept. Intelligent Systems · Delft, The Netherlands

Former: Seoul National University

Computer Science & Engineering
Seoul, South Korea

Prospective Students

If you are interested in pursuing a thesis or research project in geometry processing, VR/AR, or deep learning for 3D data under my supervision, please send your CV and a brief statement of interest to my email address.