Serious games borrow motivation and feedback loops from entertainment titles but align mechanics with explicit pedagogical or therapeutic goals. In our group, prototypes often combine VR or AR with task design informed by educators and clinicians, followed by small-scale evaluation studies.
Representative directions include fire-safety drills in immersive VR, cognitive training for clinical populations, therapy-oriented AR for children, and early work on culturally grounded edutainment. The emphasis is on measurable engagement and appropriate scope for real-world deployment in schools and healthcare partnerships.
Gamified learning environments & simulation-based training
Virtual environments let learners rehearse procedures that would be costly or dangerous to practise physically. We study how game narratives, scoring, and spatial presence influence retention in safety-training scenarios.
Related publications
Cultural awareness & educational games
Games can introduce history and literacy topics in approachable formats. Earlier work explored digital storytelling for religious education contexts; more recent projects intersect with AR language and script learning (see also the VR/AR area page).
Related publications
Health-oriented serious games (memory, speech)
Collaborations on cognitive and speech applications investigate how game structure and interface choices support patients and therapists, including AR-based interventions and memory-oriented gameplay design.
Related publications
All papers in this area
Game-based or serious-game publications; newest first.
Augmented Reality-based Serious Game for Speech Delay Therapy
17th International Conference on Information Technology and Electrical Engineering (ICITEE), 2025
Memoria: A Serious Game for Enhancing Short-Term Memory in Residual Schizophrenia
Engineering Headway, 27, pp. 356–363, 2025
Immersive Virtual Reality-based Serious Game for Fire Drill Education
16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024