Serious Games

Games and playful systems designed for learning outcomes, safety training, and clinical support — not only entertainment.

Serious games borrow motivation and feedback loops from entertainment titles but align mechanics with explicit pedagogical or therapeutic goals. In our group, prototypes often combine VR or AR with task design informed by educators and clinicians, followed by small-scale evaluation studies.

Representative directions include fire-safety drills in immersive VR, cognitive training for clinical populations, therapy-oriented AR for children, and early work on culturally grounded edutainment. The emphasis is on measurable engagement and appropriate scope for real-world deployment in schools and healthcare partnerships.

Gamified learning environments & simulation-based training

Virtual environments let learners rehearse procedures that would be costly or dangerous to practise physically. We study how game narratives, scoring, and spatial presence influence retention in safety-training scenarios.

Related publications

Cultural awareness & educational games

Games can introduce history and literacy topics in approachable formats. Earlier work explored digital storytelling for religious education contexts; more recent projects intersect with AR language and script learning (see also the VR/AR area page).

Related publications

Health-oriented serious games (memory, speech)

Collaborations on cognitive and speech applications investigate how game structure and interface choices support patients and therapists, including AR-based interventions and memory-oriented gameplay design.

Related publications

Publications

All papers in this area

Game-based or serious-game publications; newest first.

2025

Augmented Reality-based Serious Game for Speech Delay Therapy

Ramadhan, A., Ferdiana, R., & Nasikun, A.

17th International Conference on Information Technology and Electrical Engineering (ICITEE), 2025

2025

Memoria: A Serious Game for Enhancing Short-Term Memory in Residual Schizophrenia

Maghribi, T. R. N., Ariananda, D. D., & Nasikun, A.

Engineering Headway, 27, pp. 356–363, 2025

2024

Immersive Virtual Reality-based Serious Game for Fire Drill Education

Siregar, R., Nasikun, A., & Ferdiana, R.

16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024

2011

Digitory, A Smart Way of Learning Islamic History in Digital Era

Marenda, D. A., Nasikun, A., & Wibowo, C. P.

WCOMLIS, 2011

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