Virtual & Augmented Reality

Immersive systems for education, cultural heritage, language learning, and safe training — studying how people perceive, navigate, and learn in 3D environments.

Virtual reality (VR) and augmented reality (AR) make it possible to rehearse dangerous or distant scenarios, visit fragile heritage sites digitally, and practise skills with immediate feedback. My work in this space is application-driven: we design prototypes, run user studies, and evaluate usability, presence, and learning outcomes in collaboration with students and domain experts.

Topics include Korean language and pronunciation training in VR, architectural heritage awareness through game-like experiences, web-based AR tracking quality, and comparisons of input modalities (motion controllers versus hand tracking) for vocabulary learning. Together, these projects inform how immersive technology can be deployed responsibly in Indonesian higher education and beyond.

VR for product display, tours, and spatial understanding

Virtual environments can support design review, exhibition-style presentation, and spatial literacy. We explore how game genres such as platformers can be combined with cultural narratives to raise awareness of built heritage without replacing physical conservation efforts.

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VR for Korean language, Hangeul, and pronunciation

Language learning benefits from embodied practice. We build VR educational games for Hangul and pronunciation assessment, and compare hardware setups to understand trade-offs between precision, fatigue, and learner preference.

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AR for language, culture, and web-based tracking

Augmented reality overlays digital content on the real world. We study marker design for stable web AR experiences and develop AR educational experiences for regional scripts and school settings.

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Immersive serious experiences & HCI

Beyond pure entertainment, VR can support safety drills and interface research. Fire-drill training scenarios and gaze-based studies on fitness apps complement our more formal game-like interventions.

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Publications

All papers in this area

VR/AR-focused work; newest first.

2026

Motion Controllers vs. Hand Tracking: A Comparative Study on Usability and Performance in VR-Based Korean Vocabulary Learning

Mulya, A. I. F., Nasikun, A., Permanasari, A. E., & Dessiar, A. R.

International Seminar on Intelligent Business and Edge-Computing (proceedings), 2026

2025

HangeulVR: an immersive and interactive Korean alphabet learning on virtual reality

Nasikun, A., Mahendra, M. F., & Dessiar, A. R.

Indonesian Journal of Electrical Engineering and Computer Science (IJEECS), 39(1), pp. 545–553, 2025

2025

Augmented Reality-based Serious Game for Speech Delay Therapy

Ramadhan, A., Ferdiana, R., & Nasikun, A.

17th International Conference on Information Technology and Electrical Engineering (ICITEE), 2025

2024

Impact of Gender and Information Layout on User Experience and Gaze Patterns in a Fitness and Diet App Interface

Fathiya, A. H., Nasikun, A., & Wibirama, S.

5th International Conference on Biomedical Engineering (IBIOMED), pp. 175–180, 2024

2024

Inovasi Pembelajaran Aksara Jawa dengan Permainan Edukatif Digital Berbasis Augmented Reality pada Peserta Didik SMP Negeri 1 Nglipar

Qariru, D. E., Suryaprabandaru, M. F. I., Pratama, F. R., Fadila, S. E., Ningrum, V. T., et al.

Ideguru: Jurnal Karya Ilmiah Guru, 9(3), pp. 1746–1752, 2024

2024

Analysis of Marker Factors Effect on the Detection Process of Image-based Tracking in Web Augmented Reality

Febrihartanti, V. W., Hantono, B. S., & Nasikun, A.

16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024

2024

Virtual Reality-based Educational Game for Basic Korean Pronunciation Assessment

Mahendra, M. F., Nasikun, A., Hidayah, I., & Dessiar, A. R.

16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024

2024

Immersive Virtual Reality-based Serious Game for Fire Drill Education

Siregar, R., Nasikun, A., & Ferdiana, R.

16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024

2017

Virtual Reality-based Platformer Games Development for Elevating Architectural Heritage Awareness

Nasikun, A., Wijonarko, B. Y., Rahman, R. B. A., Persada, A. G., & Wibirama, S.

International Journal of Information Technology and Electrical Engineering (IJITEE), 2017

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