Virtual reality (VR) and augmented reality (AR) make it possible to rehearse dangerous or distant scenarios, visit fragile heritage sites digitally, and practise skills with immediate feedback. My work in this space is application-driven: we design prototypes, run user studies, and evaluate usability, presence, and learning outcomes in collaboration with students and domain experts.
Topics include Korean language and pronunciation training in VR, architectural heritage awareness through game-like experiences, web-based AR tracking quality, and comparisons of input modalities (motion controllers versus hand tracking) for vocabulary learning. Together, these projects inform how immersive technology can be deployed responsibly in Indonesian higher education and beyond.
VR for product display, tours, and spatial understanding
Virtual environments can support design review, exhibition-style presentation, and spatial literacy. We explore how game genres such as platformers can be combined with cultural narratives to raise awareness of built heritage without replacing physical conservation efforts.
Related publications
VR for Korean language, Hangeul, and pronunciation
Language learning benefits from embodied practice. We build VR educational games for Hangul and pronunciation assessment, and compare hardware setups to understand trade-offs between precision, fatigue, and learner preference.
Related publications
AR for language, culture, and web-based tracking
Augmented reality overlays digital content on the real world. We study marker design for stable web AR experiences and develop AR educational experiences for regional scripts and school settings.
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Immersive serious experiences & HCI
Beyond pure entertainment, VR can support safety drills and interface research. Fire-drill training scenarios and gaze-based studies on fitness apps complement our more formal game-like interventions.
Related publications
All papers in this area
VR/AR-focused work; newest first.
Motion Controllers vs. Hand Tracking: A Comparative Study on Usability and Performance in VR-Based Korean Vocabulary Learning
International Seminar on Intelligent Business and Edge-Computing (proceedings), 2026
Augmented Reality-based Serious Game for Speech Delay Therapy
17th International Conference on Information Technology and Electrical Engineering (ICITEE), 2025
Impact of Gender and Information Layout on User Experience and Gaze Patterns in a Fitness and Diet App Interface
5th International Conference on Biomedical Engineering (IBIOMED), pp. 175–180, 2024
Inovasi Pembelajaran Aksara Jawa dengan Permainan Edukatif Digital Berbasis Augmented Reality pada Peserta Didik SMP Negeri 1 Nglipar
Ideguru: Jurnal Karya Ilmiah Guru, 9(3), pp. 1746–1752, 2024
Analysis of Marker Factors Effect on the Detection Process of Image-based Tracking in Web Augmented Reality
16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024
Virtual Reality-based Educational Game for Basic Korean Pronunciation Assessment
16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024
Immersive Virtual Reality-based Serious Game for Fire Drill Education
16th International Conference on Information Technology and Electrical Engineering (ICITEE), 2024
Virtual Reality-based Platformer Games Development for Elevating Architectural Heritage Awareness
International Journal of Information Technology and Electrical Engineering (IJITEE), 2017